(if: $lives < 0)[(go-to: "Fail")]\ (set: $nosteps to true)(set: _rng to (random:1,10))(set: _Loc to (random:1,24))(set: $Dest to "D")\ (if: _Loc < 10)[(set: $Dest to (str: $Dest + "0" + (str: _Loc)))]\ (else-if: _Loc is 13)[(set: $Dest to (str: $Dest + "25"))]\ (else-if: (_Loc is 11 or _Loc is 15) and _rng is even)[(go-to: "D-rand")]\ (else:)[(set: $Dest to (str: $Dest + (str: _Loc)))]\ After blacking out, you (link-goto: "awake", $Dest) to find yourself somewhere in what seems to be a large maze(if: _rng > 8 and $restrict is false)[, with a peculiar st(link-goto: "(color:white) + (hover-style:(color: grey))[o]", "Faeries")ne at your feet]...|= =|||= [\ =| (align: "==>")[To the $moveE[[East->D02]], you see a banana bunch.] ]\ (align: "=><=")[To the $moveS[[South->D06]], you see a blue heron.] =| (align: "<==")[$moveE[[<img src="Forest_Files/banana_bunch.png" alt="Banana Bunch" width="181" height="179">->D02]]] |==| (align: "=><=")[$moveS[[<img src="Forest_Files/blue_heron.png" alt="Blue Heron" width="228" height="261">->D06]]] <!-- |= =| [\ |= (align: "==>")[To the [[East->D02]], you see a banana bunch.] =| (align: "<==")[[[<img src="Forest_Files/banana_bunch.png" alt="Banana Bunch" width="181" height="179">->D02]]] ]\ |==| (align: "=><=")[To the [[South->D06]], you see a blue heron. [[<img src="Forest_Files/blue_heron.png" alt="Blue Heron" width="228" height="261">->D06]]] -->(if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/duck_quack.wav" autoplay>]\ (after: 1s)[<audio src="Forest_Files/bumblebee_buzz.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/duck_quack.wav" autoplay>]\ (after: $stepsLength + 1s)[<audio src="Forest_Files/bumblebee_buzz.wav" autoplay>]]\ \ (align: "=><=")[$moveN[[<img src="Forest_Files/black_stone.png" alt="Black Stone" width="201" height="162">->D20]]] |= (align: "==>")[$moveW[[<img src="Forest_Files/brown_duck.png" alt="Brown Duck" width="125" height="259">->D01]]] =|||= (align: "=><=")[To the $moveN[[North->D20]], you see a black stone.] [\ |= (align: "<==")[To the $moveW[[West->D01]], you see a brown duck.] =| (align: "==>")[To the $moveE[[East->D03]], you see a buzzing bee.] ]\ =| (align: "<==")[$moveE[[<img src="Forest_Files/buzzing_bee.png" alt="Buzzing Bee" width="180" height="180">->D03]]] |==| <!-- (align: "=><=")[[[<img src="Forest_Files/black_stone.png" alt="Black Stone" width="201" height="162">->D20]] To the [[North->D20]], you see a black stone.] |= [\ |= (align: "==>")[[[<img src="Forest_Files/brown_duck.png" alt="Brown Duck" width="125" height="259">->D01]]] =| (align: "<==")[To the [[West->D01]], you see a brown duck.] ]\ =| [\ |= (align: "==>")[To the [[East->D03]], you see a buzzing bee.] =| (align: "<==")[[[<img src="Forest_Files/buzzing_bee.png" alt="Buzzing Bee" width="180" height="180">->D03]]] ]\ |==| -->(if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/frog_croak.wav" autoplay>]\ (after: 1s)[<audio src="Forest_Files/bird_tweets.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/frog_croak.wav" autoplay>]\ (after: $stepsLength + 1s)[<audio src="Forest_Files/bird_tweets.wav" autoplay>]]\ \ |= (align: "==>")[$moveW[[<img src="Forest_Files/blue_jay.png" alt="Blue Jay" width="126" height="258">->D02]]] =|||= [\ |= (align: "<==")[To the $moveW[[West->D02]], you see a blue jay.] =| (align: "==>")[To the $moveE[[East->D04]], you see a giant toad.] ]\ (align: "=><=")[To the $moveS[[South->D08]], you see a mossy tree.] =| (align: "<==")[$moveE[[<img src="Forest_Files/giant_toad.png" alt="Giant Toad" width="199" height="163">->D04]]] |==| (align: "=><=")[$moveS[[<img src="Forest_Files/mossy_tree.png" alt="Mossy Tree" width="245" height="243">->D08]]] <!-- |= [\ |= (align: "==>")[[[<img src="Forest_Files/blue_jay.png" alt="Blue Jay" width="126" height="258">->D02]]] =| (align: "<==")[To the [[West->D02]], you see a blue jay.] ]\ =| [\ |= (align: "==>")[To the [[East->D04]], you see a giant toad.] =| (align: "<==")[[[<img src="Forest_Files/giant_toad.png" alt="Giant Toad" width="199" height="163">->D04]]] ]\ |==| (align: "=><=")[To the [[South->D08]], you see a mossy tree. [[<img src="Forest_Files/mossy_tree.png" alt="Mossy Tree" width="245" height="243">->D08]]] -->(if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/hummingbird_hum.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/hummingbird_hum.wav" autoplay>]]\ \ |= (align: "==>")[$moveW[[<img src="Forest_Files/hummingbird.png" alt="Hummingbird" width="235" height="252">->D03]]] =|||= [\ |= (align: "<==")[To the $moveW[[West->D03]], you see a hummingbird.] =| (align: "==>")[To the $moveE[[East->D05]], you see a group of vines.] ]\ (align: "=><=")[To the $moveS[[South->D09]], you see a large stump.] =| (align: "<==")[$moveE[[<img src="Forest_Files/group_of_vines.png" alt="Group of Vines" width="200" height="150">->D05]]] |==| (align: "=><=")[$moveS[[<img src="Forest_Files/large_stump.png" alt="Large Stump" width="254" height="257">->D09]]] <!-- |= [\ |= (align: "==>")[[[<img src="Forest_Files/hummingbird.png" alt="Hummingbird" width="235" height="252">->D03]]] =| (align: "<==")[To the [[West->D03]], you see a hummingbird.] ]\ =| [\ |= (align: "==>")[To the [[East->D05]], you see a group of vines.] =| (align: "<==")[[[<img src="Forest_Files/group_of_vines.png" alt="Group of Vines" width="200" height="150">->D05]]] ]\ |==| (align: "=><=")[To the [[South->D09]], you see a large stump. [[<img src="Forest_Files/large_stump.png" alt="Large Stump" width="254" height="257">->D09]]] -->(if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/cricket_chirps.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/cricket_chirps.wav" autoplay>]]\ \ |= (align: "==>")[$moveW[[<img src="Forest_Files/chirping_cricket.png" alt="Chirping Cricket" width="252" height="131">->D04]]] =|||= [\ |= (align: "<==")[To the $moveW[[West->D04]], you see a chirping cricket.] =| ]\ (align: "=><=")[To the $moveS[[South->D10]], you see a glowing snail.] =| |==| (align: "=><=")[$moveS[[<img src="Forest_Files/glowing_snail.png" alt="Glowing Snail" width="220" height="148">->D10]]] <!-- |= [\ |= (align: "==>")[[[<img src="Forest_Files/chirping_cricket.png" alt="Chirping Cricket" width="252" height="131">->D04]]] =| (align: "<==")[To the [[West->D04]], you see a chirping cricket.] ]\ |==| (align: "=><=")[To the [[South->D10]], you see a glowing snail. [[<img src="Forest_Files/glowing_snail.png" alt="Glowing Snail" width="220" height="148">->D10]]] -->(if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/bird_tweets.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/bird_tweets.wav" autoplay>]]\ \ (align: "=><=")[$moveN[[<img src="Forest_Files/red_robin.png" alt="Red Robin" width="161" height="202">->D01]] To the $moveN[[North->D01]], you see a red robin.] (align: "=><=")[To the $moveS[[South->D11]], you see a dark cave. $moveS[[<img src="Forest_Files/dark_cave.png" alt="Dark Cave" width="256" height="256">->D11]]](if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/tree_shake.wav" autoplay>]\ (after: 1s)[<audio src="Forest_Files/rustling_leaves.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/tree_shake.wav" autoplay>]\ (after: $stepsLength + 1s)[<audio src="Forest_Files/rustling_leaves.wav" autoplay>]]\ \ |= (align: "==>")[$moveW[[<img src="Forest_Files/large_cedar.png" alt="Large Cedar" width="133" height="248">->D06]]] =|||= [\ |= (align: "<==")[To the $moveW[[West->D06]], you see a large cedar.] =| (align: "==>")[To the $moveE[[East->D08]], you see an old pine.] ]\ (align: "=><=")[To the $moveS[[South->D12]], you see a tall oak.] =| (align: "<==")[$moveE[[<img src="Forest_Files/old_pine.png" alt="Old Pine" width="126" height="260">->D08]]] |==| (align: "=><=")[$moveS[[<img src="Forest_Files/tall_oak.png" alt="Tall Oak" width="233" height="251">->D12]]] <!-- |= [\ |= (align: "==>")[[[<img src="Forest_Files/large_cedar.png" alt="Large Cedar" width="133" height="248">->D06]]] =| (align: "<==")[To the [[West->D06]], you see a large cedar.] ]\ =| [\ |= (align: "==>")[To the [[East->D08]], you see an old pine.] =| (align: "<==")[[[<img src="Forest_Files/old_pine.png" alt="Old Pine" width="126" height="260">->D08]]] ]\ |==| (align: "=><=")[To the [[South->D12]], you see a tall oak. [[<img src="Forest_Files/tall_oak.png" alt="Tall Oak" width="233" height="251">->D12]]] -->(align: "=><=")[$moveN[[<img src="Forest_Files/flowery_bush.png" alt="Flowery Bush" width="221" height="149">->D03]]] |= (align: "==>")[$moveW[[<img src="Forest_Files/skittish_raccoon.png" alt="Skittish Raccoon" width="246" height="256">->D07]]] =|||= (align: "=><=")[To the $moveN[[North->D03]], you see a flowery bush.] [\ |= (align: "<==")[To the $moveW[[West->D07]], you see a skittish raccoon.] =| ]\ =| |==| <!-- (align: "=><=")[[[<img src="Forest_Files/flowery_bush.png" alt="Flowery Bush" width="221" height="149">->D03]] To the [[North->D03]], you see a flowery bush.] |= [\ |= (align: "==>")[[[<img src="Forest_Files/skittish_raccoon.png" alt="Skittish Raccoon" width="246" height="256">->D07]]] =| (align: "<==")[To the [[West->D07]], you see a skittish raccoon.] ]\ =| |==| -->(align: "=><=")[$moveN[[<img src="Forest_Files/opening1.png" alt="Opening" width="256" height="171">->D04]] To the $moveN[[North->D04]], you see an opening.](align: "=><=")[$moveN[[<img src="Forest_Files/spotted_toadstool.png" alt="Spotted Toadstool" width="165" height="196">->D05]] To the $moveN[[North->D05]], you see a spotted toadstool.] (align: "=><=")[To the $moveS[[South->D15]], you see an ominous fog. $moveS[[<img src="Forest_Files/ominous_fog.png" alt="Ominous Fog" width="259" height="173">->D15]]](if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/dark_teleport.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/dark_teleport.wav" autoplay>]]\ \ <!--(set: _chance to (either:false,false,true))(if: _chance)[-->(set: $lives to $lives-1)(set: $hit to true)<!--]-->(if: $lives >= 0)[(align: "=><=")[$moveP[[<img src="Forest_Files/portal1.png" alt="Magical Portal" width="313" height="176">->D-rand]] You happen upon a magical $moveP[[portal->D-rand]].]](else:)[(align: "=><=")[|lose>[<img src="Forest_Files/swirling_darkness.png" alt="Darkness" width="256" height="256">] The world around you fades away into $moveF(link-goto: "total darkness", "Fail").]]\ $moveF(click-goto: ?lose, "Fail")(if: $nosteps)[(set: $nosteps to false)\ [(either: "<audio src=\"Forest_Files/rat_squeak.wav\" autoplay>", "<audio src=\"Forest_Files/mouse_squeak.wav\" autoplay>")]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[(either: "<audio src=\"Forest_Files/rat_squeak.wav\" autoplay>", "<audio src=\"Forest_Files/mouse_squeak.wav\" autoplay>")]]\ \ (align: "=><=")[$moveN[[<img src="Forest_Files/slithering_python.png" alt="Slithering Python" width="252" height="129">->D07]]] |= (align: "==>")[$moveW[[<img src="Forest_Files/shadowy_archway.png" alt="Shadowy Archway" width="209" height="139">->D11]]] =|||= (align: "=><=")[To the $moveN[[North->D07]], you see a slithering python.] [\ |= (align: "<==")[To the $moveW[[West->D11]], you see a shadowy archway.] =| ]\ (align: "=><=")[To the $moveS[[South->D17]], you see a small mouse.] =| |==| (align: "=><=")[$moveS[[<img src="Forest_Files/small_mouse.png" alt="Small Mouse" width="144" height="225">->D17]]] <!-- (align: "=><=")[[[<img src="Forest_Files/slithering_python.png" alt="Slithering Python" width="252" height="129">->D07]] To the [[North->D07]], you see a slithering python.] |= [\ |= (align: "==>")[[[<img src="Forest_Files/shadowy_archway.png" alt="Shadowy Archway" width="209" height="139">->D11]]] =| (align: "<==")[To the [[West->D11]], you see a shadowy archway.] ]\ =| |==| (align: "=><=")[To the [[South->D17]], you see a small mouse. [[<img src="Forest_Files/small_mouse.png" alt="Small Mouse" width="144" height="225">->D17]]] -->(if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/magic_wind.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/magic_wind.wav" autoplay>]]\ (set: $nosteps to true)\ \ (align: "=><=")[$moveV[[<img src="Forest_Files/portal3.png" alt="Magical Portal" width="256" height="256">->Exit]] You happen upon a magical portal, which seems to be shimmering with a pleasant light. $moveV[[Could it be...?->Exit]]](if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/moth_hum.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/moth_hum.wav" autoplay>]]\ \ |= (align: "==>")[$moveW[[<img src="Forest_Files/red_rose.png" alt="Red Rose" width="119" height="232">->D13]]] =|||= [\ |= (align: "<==")[To the $moveW[[West->D13]], you see a red rose.] =| (align: "==>")[To the $moveE[[East->D15]], you see a thick mist.] ]\ (align: "=><=")[To the $moveS[[South->D19]], you see a large moth.] =| (align: "<==")[$moveE[[<img src="Forest_Files/thick_mist.png" alt="Thick Mist" width="209" height="140">->D15]]] |==| (align: "=><=")[$moveS[[<img src="Forest_Files/large_moth.png" alt="Large Moth" width="213" height="116">->D19]]] <!-- |= [\ |= (align: "==>")[[[<img src="Forest_Files/red_rose.png" alt="Red Rose" width="119" height="232">->D13]]] =| (align: "<==")[To the [[West->D13]], you see a red rose.] ]\ =| [\ |= (align: "==>")[To the [[East->D15]], you see a thick mist.] =| (align: "<==")[[[<img src="Forest_Files/thick_mist.png" alt="Thick Mist" width="209" height="140">->D15]]] ]\ |==| (align: "=><=")[To the [[South->D19]], you see a large moth. [[<img src="Forest_Files/large_moth.png" alt="Large Moth" width="213" height="116">->D19]]] -->(if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/dark_teleport.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/dark_teleport.wav" autoplay>]]\ \ <!--(set: _chance to (either:false,false,true))(if: _chance)[-->(set: $lives to $lives-1)(set: $hit to true)<!--]-->(if: $lives >= 0)[(align: "=><=")[$moveP[[<img src="Forest_Files/portal2.png" alt="Magical Portal" width="256" height="256">->D-rand]] You happen upon a magical $moveP[[portal->D-rand]].]](else:)[(align: "=><=")[|lose>[<img src="Forest_Files/swirling_darkness.png" alt="Darkness" width="256" height="256">] The world around you fades away into $moveF(link-goto: "total darkness", "Fail").]]\ $moveF(click-goto: ?lose, "Fail")|= (align: "==>")[$moveW[[<img src="Forest_Files/white_hare.png" alt="White Hare" width="213" height="152">->D25]]] =|||= [\ |= (align: "<==")[To the $moveW[[West->D25]], you see a white hare.] =| (align: "==>")[To the $moveE[[East->D17]], you see a fat rabbit.] ]\ (align: "=><=")[To the $moveS[[South->D21]], you see a brown bunny.] =| (align: "<==")[$moveE[[<img src="Forest_Files/fat_rabbit.png" alt="Fat Rabbit" width="198" height="164">->D17]]] |==| (align: "=><=")[$moveS[[<img src="Forest_Files/brown_bunny.png" alt="Brown Bunny" width="168" height="193">->D21]]] <!-- |= [\ |= (align: "==>")[[[<img src="Forest_Files/white_hare.png" alt="White Hare" width="213" height="152">->D25]]] =| (align: "<==")[To the [[West->D25]], you see a white hare.] ]\ =| [\ |= (align: "==>")[To the [[East->D17]], you see a fat rabbit.] =| (align: "<==")[[[<img src="Forest_Files/fat_rabbit.png" alt="Fat Rabbit" width="198" height="164">->D17]]] ]\ |==| (align: "=><=")[To the [[South->D21]], you see a brown bunny. [[<img src="Forest_Files/brown_bunny.png" alt="Brown Bunny" width="168" height="193">->D21]]] -->(if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/cat_meow.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/cat_meow.wav" autoplay>]]\ \ (align: "=><=")[$moveN[[<img src="Forest_Files/red_lynx.png" alt="Red Lynx" width="186" height="175">->D12]]] |= (align: "==>")[$moveW[[<img src="Forest_Files/black_kitten.png" alt="Black Kitten" width="152" height="214">->D16]]] =|||= (align: "=><=")[To the $moveN[[North->D12]], you see a red lynx.] [\ |= (align: "<==")[To the $moveW[[West->D16]], you see a black kitten.] =| ]\ =| |==| <!-- (align: "=><=")[[[<img src="Forest_Files/red_lynx.png" alt="Red Lynx" width="186" height="175">->D12]] To the [[North->D12]], you see a red lynx.] |= [\ |= (align: "==>")[[[<img src="Forest_Files/black_kitten.png" alt="Black Kitten" width="152" height="214">->D16]]] =| (align: "<==")[To the [[West->D16]], you see a black kitten.] ]\ =| |==| -->(if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/monkey_noise.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/monkey_noise.wav" autoplay>]]\ \ (align: "=><=")[$moveN[[<img src="Forest_Files/glowing_light.png" alt="Glowing Light" width="256" height="256">->D08]]] |= (align: "==>")[$moveW[[<img src="Forest_Files/spiderweb.png" alt="Spiderweb" width="203" height="203">->D17]]] =|||= (align: "=><=")[To the $moveN[[North->D08]], you see a glowing light.] [\ |= (align: "<==")[To the $moveW[[West->D17]], you see a spiderweb.] =| (align: "==>")[To the $moveE[[East->D19]], you see an orange orangutan.] ]\ (align: "=><=")[To the $moveS[[South->D23]], you see a pile of chestnuts.] =| (align: "<==")[$moveE[[<img src="Forest_Files/orange_orangutan.png" alt="Orange Orangutan" width="221" height="147">->D19]]] |==| (align: "=><=")[$moveS[[<img src="Forest_Files/pile_of_chestnuts.png" alt="Pile of Chestnuts" width="267" height="122">->D23]]] <!-- (align: "=><=")[[[<img src="Forest_Files/glowing_light.png" alt="Glowing Light" width="256" height="256">->D08]] To the [[North->D08]], you see a glowing light.] |= [\ |= (align: "==>")[[[<img src="Forest_Files/spiderweb.png" alt="Spiderweb" width="203" height="203">->D17]]] =| (align: "<==")[To the [[West->D17]], you see a spiderweb.] ]\ =| [\ |= (align: "==>")[To the [[East->D19]], you see an orange orangutan.] =| (align: "<==")[[[<img src="Forest_Files/orange_orangutan.png" alt="Orange Orangutan" width="221" height="147">->D19]]] ]\ |==| (align: "=><=")[To the [[South->D23]], you see a pile of chestnuts. [[<img src="Forest_Files/pile_of_chestnuts.png" alt="Pile of Chestnuts" width="267" height="122">->D23]]] -->(if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/wooden_frog.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/wooden_frog.wav" autoplay>]]\ \ (align: "=><=")[$moveN[[<img src="Forest_Files/teal_tulip.png" alt="Teal Tulip" width="94" height="226">->D14]]] |= (align: "==>")[$moveW[[<img src="Forest_Files/large_rock.png" alt="Large Rock" width="205" height="161">->D18]]] =|||= (align: "=><=")[To the $moveN[[North->D14]], you see a teal tulip.] [\ |= (align: "<==")[To the $moveW[[West->D18]], you see a large rock.] =| (align: "==>")[To the $moveE[[East->D20]], you see an orange daisy.] ]\ (align: "=><=")[To the $moveS[[South->D25]], you see a blue pond.] =| (align: "<==")[$moveE[[<img src="Forest_Files/orange_daisy.png" alt="Orange Daisy" width="143" height="226">->D20]]] |==| (align: "=><=")[$moveS[[<img src="Forest_Files/blue_pond.png" alt="Blue Pond" width="225" height="198">->D25]]] <!-- (align: "=><=")[[[<img src="Forest_Files/teal_tulip.png" alt="Teal Tulip" width="94" height="226">->D14]] To the [[North->D14]], you see a teal tulip.] |= [\ |= (align: "==>")[[[<img src="Forest_Files/large_rock.png" alt="Large Rock" width="205" height="161">->D18]]] =| (align: "<==")[To the [[West->D18]], you see a large rock.] ]\ =| [\ |= (align: "==>")[To the [[East->D20]], you see an orange daisy.] =| (align: "<==")[[[<img src="Forest_Files/orange_daisy.png" alt="Orange Daisy" width="143" height="226">->D20]]] ]\ |==| (align: "=><=")[To the [[South->D25]], you see a blue pond. [[<img src="Forest_Files/blue_pond.png" alt="Blue Pond" width="225" height="198">->D25]]] -->(align: "=><=")[$moveN[[<img src="Forest_Files/dark_haze.png" alt="Dark Haze" width="158" height="236">->D15]] To the $moveN[[North->D15]], you see a dark haze.] (align: "=><=")[To the $moveS[[South->D25]], you see a pink tulip. $moveS[[<img src="Forest_Files/pink_tulip.png" alt="Pink Tulip" width="153" height="212">->D25]]](if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/bird_honk1.wav" autoplay>]\ (after: 1s)[<audio src="Forest_Files/bird_honk2.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/bird_honk1.wav" autoplay>]\ (after: $stepsLength + 1s)[<audio src="Forest_Files/bird_honk2.wav" autoplay>]]\ \ (align: "=><=")[$moveN[[<img src="Forest_Files/black_swan.png" alt="Black Swan" width="203" height="160">->D16]]] |= =|||= (align: "=><=")[To the $moveN[[North->D16]], you see a black swan.] [\ |= =| (align: "==>")[To the $moveE[[East->D22]], you see a white goose.] ]\ =| (align: "<==")[$moveE[[<img src="Forest_Files/white_goose.png" alt="White Goose" width="170" height="248">->D22]]] |==| <!-- (align: "=><=")[[[<img src="Forest_Files/black_swan.png" alt="Black Swan" width="203" height="160">->D16]] To the [[North->D16]], you see a black swan.] |= =| [\ |= (align: "==>")[To the [[East->D22]], you see a white goose.] =| (align: "<==")[[[<img src="Forest_Files/white_goose.png" alt="White Goose" width="170" height="248">->D22]]] ]\ |==| -->(if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/crow_caws.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/crow_caws.wav" autoplay>]]\ \ (align: "=><=")[$moveN[[<img src="Forest_Files/loud_mockingbird.png" alt="Loud Mockingbird" width="198" height="163">->D17]]] |= (align: "==>")[$moveW[[<img src="Forest_Files/large_raven.png" alt="Large Raven" width="186" height="246">->D21]]] =|||= (align: "=><=")[To the $moveN[[North->D17]], you see a loud mockingbird.] [\ |= (align: "<==")[To the $moveW[[West->D21]], you see a large raven.] =| (align: "==>")[To the $moveE[[East->D23]], you see a small crow.] ]\ =| (align: "<==")[$moveE[[<img src="Forest_Files/small_crow.png" alt="Small Crow" width="256" height="225">->D23]]] |==| <!-- (align: "=><=")[[[<img src="Forest_Files/loud_mockingbird.png" alt="Loud Mockingbird" width="198" height="163">->D17]] To the [[North->D17]], you see a loud mockingbird.] |= [\ |= (align: "==>")[[[<img src="Forest_Files/large_raven.png" alt="Large Raven" width="186" height="246">->D21]]] =| (align: "<==")[To the [[West->D21]], you see a large raven.] ]\ =| [\ |= (align: "==>")[To the [[East->D23]], you see a small crow.] =| (align: "<==")[[[<img src="Forest_Files/small_crow.png" alt="Small Crow" width="256" height="225">->D23]]] ]\ |==| -->(if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/wolf_howl.wav" autoplay>]\ (after: 2s)[<audio src="Forest_Files/fox_bark.wav" autoplay>]\ (after: 4s)[<audio src="Forest_Files/fox_cry.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/wolf_howl.wav" autoplay>]\ (after: $stepsLength + 2s)[<audio src="Forest_Files/fox_bark.wav" autoplay>]\ (after: $stepsLength + 4s)[<audio src="Forest_Files/fox_cry.wav" autoplay>]]\ \ (align: "=><=")[$moveN[[<img src="Forest_Files/white_wolf.png" alt="White Wolf" width="115" height="203">->D18]]] |= (align: "==>")[$moveW[[<img src="Forest_Files/wiley_coyote.png" alt="Wiley Coyote" width="167" height="222">->D22]]] =|||= (align: "=><=")[To the $moveN[[North->D18]], you see a white wolf.] [\ |= (align: "<==")[To the $moveW[[West->D22]], you see a wiley coyote.] =| (align: "==>")[To the $moveE[[East->D24]], you see a red fox.] ]\ (align: "=><=")[To the $moveS[[South->D03]], you see a brightly lit opening.] =| (align: "<==")[$moveE[[<img src="Forest_Files/red_fox.png" alt="Red Fox" width="202" height="160">->D24]]] |==| (align: "=><=")[$moveS[[<img src="Forest_Files/brightly_lit_opening.png" alt="Brightly Lit Opening" width="240" height="120">->D03]]] <!-- (align: "=><=")[[[<img src="Forest_Files/white_wolf.png" alt="White Wolf" width="115" height="203">->D18]] To the [[North->D18]], you see a white wolf.] |= [\ |= (align: "==>")[[[<img src="Forest_Files/wiley_coyote.png" alt="Wiley Coyote" width="167" height="222">->D22]]] =| (align: "<==")[To the [[West->D22]], you see a wiley coyote.] ]\ =| [\ |= (align: "==>")[To the [[East->D24]], you see a red fox.] =| (align: "<==")[[[<img src="Forest_Files/red_fox.png" alt="Red Fox" width="202" height="160">->D24]]] ]\ |==| (align: "=><=")[To the [[South->D03]], you see a brightly lit opening. [[<img src="Forest_Files/brightly_lit_opening.png" alt="Brightly Lit Opening" width="240" height="120">->D03]]] -->(align: "=><=")[$moveN[[<img src="Forest_Files/large_dandelion.png" alt="Large Dandelion" width="148" height="224">->D20]]] |= (align: "==>")[$moveW[[<img src="Forest_Files/fluttering_butterfly.png" alt="Fluttering Butterfly" width="163" height="202">->D23]]] =|||= (align: "=><=")[To the $moveN[[North->D20]], you see a large dandelion.] [\ |= (align: "<==")[To the $moveW[[West->D23]], you see a fluttering butterfly.] =| (align: "==>")[To the $moveE[[East->D25]], you see a purple orchid.] ]\ =| (align: "<==")[$moveE[[<img src="Forest_Files/purple_orchid.png" alt="Purple Orchid" width="244" height="239">->D25]]] |==| <!-- (align: "=><=")[[[<img src="Forest_Files/large_dandelion.png" alt="Large Dandelion" width="148" height="224">->D20]] To the [[North->D20]], you see a large dandelion.] |= [\ |= (align: "==>")[[[<img src="Forest_Files/fluttering_butterfly.png" alt="Fluttering Butterfly" width="163" height="202">->D23]]] =| (align: "<==")[To the [[West->D23]], you see a fluttering butterfly.] ]\ =| [\ |= (align: "==>")[To the [[East->D25]], you see a purple orchid.] =| (align: "<==")[[[<img src="Forest_Files/purple_orchid.png" alt="Purple Orchid" width="244" height="239">->D25]]] ]\ |==| -->(set: _rng to (random:1,3)) (align: "=><=")[$moveN[[<img src="Forest_Files/opening2.png" alt="Opening" width="260" height="173">->D20]] To the $moveN[[North->D20]], you see an opening.] (if: _rng is 2)[(align: "=><=")[To the $moveS[[South->D09]], you see a shimmering burrow hidden amongst the grass. $moveS[[<img src="Forest_Files/shimmering_burrow.png" alt="Shimmering Burrow" width="209" height="139">->D09]]]]You find yourself at the entrance of what appears to be a large maze, lit only dimly by the moonlight overhead. Continue on to the [[Dark Path->D03]]. //(You cannot (link-undo:"return") here if you do.)//(show: ?sidebar)($debugbar:)\ <!-- (prepend: ?sidebar)[(icon-counter: bind $lives, "Friend", "Friends")|add>[+]|sub>[-](icon-fullscreen:)(icon-restart:)]\ (click-rerun: ?sub)[(set: $lives to $lives-1)](click-rerun: ?add)[(set: $lives to $lives+1)] -->(align:"=><=")+(box:"=XXXXXXXXX=")[(size:2.5)[(color:green)[The Forest of (color:yellow)[Light] & (color:purple)[Dark]]] You are lost in a forest (if: $lives is 0)[alone](elseif: $lives is 1)[with your sole friend](else:)[with your (nth: $lives, "one", "two", "three", "four", "five") friends]. Choose a path to take... (link-goto: "(color:yellow)[Light Path]", "Light Path") &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (link-goto: "(color:purple)[Dark Path]", "Dark Path")] <!-- Solely to have the editor show connections from this passage to the Light Path & Dark Path passages --> |hidden)[ [[Light Path]][[Dark Path]] ](set: num-type _approach to 0s) (if: $nosteps)[(set: $nosteps to false)\ [(either: "<audio src=\"Forest_Files/horse_walk.wav\" autoplay>(set: _approach to 2s)", "<audio src=\"Forest_Files/horse_gallop.wav\" autoplay>(set: _approach to 3s)")] (after: _approach)[(either: "<audio src=\"Forest_Files/horse_neigh.wav\" autoplay>", "<audio src=\"Forest_Files/horse_whinny.wav\" autoplay>")]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[(either: "<audio src=\"Forest_Files/horse_walk.wav\" autoplay>(set: _approach to 2s)", "<audio src=\"Forest_Files/horse_gallop.wav\" autoplay>(set: _approach to 3s)")] (after: $stepsLength + _approach)[(either: "<audio src=\"Forest_Files/horse_neigh.wav\" autoplay>", "<audio src=\"Forest_Files/horse_whinny.wav\" autoplay>")]]\ \ (align: "=><=")[|win>[<img src="Forest_Files/horse.png" alt="Horse" width="450" height="286">] As you step through, you (if: $lives is 1)[and your sole remaining friend](else:)[and your (nth: $lives, "one", "two", "three", "four", "five") remaining friends] see your beloved steed(if: $lives > 0)[s], whinying at you as you approach. You made it out of the forest! Congrats! (link:"Play again!")[(restart:)]]\ (click: ?win)[(restart:)](change: ?page, (bg: "Forest_Files/faeriebg.png") + (color: white) + (text-style: "outline"))(set: $nosteps to true)\ \ (set: _Fae to (either:"Red","Green","Blue"))This stone turns out to have been enchanted. As you pick it up, a bright flash blinds you momentarily and then you suddenly find yourself in a small alove somewhere deep in the forest. There are three faeries floating around the area. They all say in sing-song voices, "If you would like to test your luck, play our faerie game. If not, simply ask and we will send you back from whence you came." (set: _lucky to "As the faeries rejoice in your good luck, they send you [[ahead->L06]] on the light path(if: $lives < $full)[, where you are reunited with your missing friend(if: $lives < $full-1)[s]].")(set: _unlucky to "The faeries express their dismay at your bad luck. You begin to feel a sensation of (if: $restrict is false)[[[falling->D-rand]]](else:)[(link-goto: \"falling\", \"L01\")], as the faeries slowly disappear from sight.") |act>[To test your luck, choose one of the faeries... (if: _Fae is "Red")[(link: "(color:red)[Red Faerie]")[(replace: ?act)[_lucky](set: $lives to $full)] &nbsp;&nbsp;&nbsp; (link: "(color:green)[Green Faerie]")[(replace: ?act)[_unlucky]] &nbsp;&nbsp;&nbsp; (link: "(color:blue)[Blue Faerie]")[(replace: ?act)[_unlucky]]](else-if: _Fae is "Blue")[(link: "(color:red)[Red Faerie]")[(replace: ?act)[_unlucky]] &nbsp;&nbsp;&nbsp; (link: "(color:green)[Green Faerie]")[(replace: ?act)[_unlucky]] &nbsp;&nbsp;&nbsp; (link: "(color:blue)[Blue Faerie]")[(replace: ?act)[_lucky](set: $lives to $full)]](else:)[(link: "(color:red)[Red Faerie]")[(replace: ?act)[_unlucky]] &nbsp;&nbsp;&nbsp; (link: "(color:green)[Green Faerie]")[(replace: ?act)[_lucky](set: $lives to $full)] &nbsp;&nbsp;&nbsp; (link: "(color:blue)[Blue Faerie]")[(replace: ?act)[_unlucky]]] Otherwise, ask them to (link-goto: "(color:purple)[return]", "L05") you.](align: "=><=")[|lose>[<img src="Forest_Files/sad-face-tree-patricia-dymer.png" alt="Sad Sentient Tree" width="180" height="225">] As the world around you fades into total darkness, you find yourself completely lost amongst the trees. Your senses slowly diminish and time seems to lose all meaning. Eventually, all you can feel is the wind rustling the leaves along your branches. (link:"Try again...")[(restart:)]]\ (click: ?lose)[(restart:)](set: _color to "")(if: ((passage:)'s name is "Faeries") or (start of (passage:)'s name is "L0" or "L1"))[(set: _color to "black")](else:)[(set: _color to "white")]\ |= (align:"<==")+(size:0.5)[(if: (passage:)'s name is not "Entrance")[|re>[Restart &#10226;](click:?re)[(restart:)]]] =| (align:"==>")+(size:0.5)[(link-rerun: "(color: _color)[©]")[(debug:)(show: ?sidebar)($debugbar:)] //2025 (link-rerun: "(color: _color)[H]")[(set: $restrict to false)]ayley (link-rerun: "(color: _color)[R]")[(set: $restrict to true)]uttenberg//](enchant: ?Link, (color: blue) + (hover-style:(color: cyan)))(hide: ?sidebar)<!--(if: (passage:)'s tags contains "Dark")[(enchant: ?page, (bg: purple))]-->\ (if: (passage:)'s tags contains "footsteps")[(if: $nosteps)[(set: $nosteps to false)](else:)[($footsteps:)]]\ \ |= [(align:"<==")+(size:0.75)[<!--(icon-counter: bind $lives, "Friend", "Friends")-->//Friends: $lives//]]<lives|(if: $hit)[(change: ?lives, (transition:"pulse") + (transition-time: 1s) + (transition-delay: 0.5s))(set: $hit to false)] =| (align:"==>")+(size:0.5)[(link-fullscreen: "Enter Fullscreen &#9974;", "Exit Fullscreen &#9974;")] <!--Just to make the above skipped lines clear in the code-->(change: ?page, (bg: "Forest_Files/lightbg01.png") + (color: white) + (text-style: "outline", "bold"))\ \ As you reach the center of this clearing, you find a cluster of flowering bushes. |act>[|white>[Smell the white flowers.](click: ?white)[(replace: ?act)[The purifying scent of the white flowers heighten your senses. You notice a hidden path amongst the trees ahead, allowing you to [[continue on->L02]] to the next clearing.]] (link: "Smell the pink flowers.")[The pink flowers have a light breezy scent.] (link: "Smell the red flowers.")[The red flowers have a strong musty scent.]](change: ?page, (bg: "Forest_Files/lightbg02.png") + (color: white) + (text-style: "outline", "bold"))\ (if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/bird_tweets.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/bird_tweets.wav" autoplay>]]\ \ As you walk into the clearing, you see a lone tree. There are three birds in the tree, each instructing you to do something different. |act>[The mockingjay instructs you to squawk loudly. The dove seems to have lost something. Offer her a fallen leaf. The bluebird seems to be singing to you. Whistle along with her.] (click: "squawk loudly")[(replace: ?act)[You squawk loudly at the mockingjay's request, but nothing happens. [[Try something else.->L02]]]] (click: "Offer")[(replace: ?act)[After accepting your leaf, the dove flies off further into the forest. You [[follow->L03]] her to another clearing.]] (click: "Whistle")[(replace: ?act)[You whistle along with the bluebird, but nothing happens. [[Try something else.->L02]]]](change: ?page, (bg: "Forest_Files/lightbg03.png") + (color: white) + (text-style: "outline", "bold"))\ (if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/cat_meow.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/cat_meow.wav" autoplay>]]\ \ There is a pond in the middle of this clearing. As you walk over to it, you notice a flopping goldfish, a bright crystal, and a black cat at the edge of the pond. |act>[|walk>[Simply walk past.](click: ?walk)[(replace: ?act)[You can't seem to find any exits, so you [[return->L03]] to the pond.]] |cat>[|feed>[Feed the goldfish to the cat.]](click: ?feed) [(replace: ?act)[(set: _chance to (either:false,false,true))(if: _chance)[(set: $lives to $lives-1)]The cat flashes you a big grin as you (if: $lives >= 0)[suddenly pass out. You eventually [[awaken->L01]] back at the start of the light path(if: _chance)[, having lost (if: $lives is 0)[your last friend](else:)[one of your friends]].](else:)[slowly pass out from an overwhelming sense of (link-goto: "falling", "Fail").]]] |meanie>[Throw the black cat into the pond.] (link: "Throw the goldfish back into the pond.") [(replace: ?cat)[Give the bright crystal to the cat.(click: ?cat) [(replace: ?act)[The cat eagerly accepts the crystal and then runs off into the trees. You [[follow->L04]] it onward.]]]|flash>[Throw the bright crystal into the pond.](click: ?flash) [(replace: ?act)[A blinding flash of light is emitted from the pond, forcing you to shield your eyes. As the light fades, you find you have (if: $restrict is false)[[[returned->Entrance]]](else:)[[[returned->L01]]] to the (if: $restrict is false)[entrance](else:)[start of the light path].]]]] (click: ?meanie)[(replace: ?act)[(set: $lives to $lives-1)After being so rudely thrown into the pond, the cat jumps out of the water and hisses at you loudly. It then leaps at (if: $lives+1 > 1)[one of ]your (if: $lives+1 > 0)[friend(if: $lives+1 is 1)['s](else:)[s'] ]face with its claws out, leaving you (if: $lives+1 is 1)[both ](else-if: $lives+1 > 1)[all ](if: $restrict is false)[[[dazed->D-rand]]](else:)[[[dazed->L01]]].]](change: ?page, (bg: "Forest_Files/lightbg04.png") + (color: white) + (text-style: "outline", "bold"))\ (if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/owl_hoot.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/owl_hoot.wav" autoplay>]]\ \ In the center of this clearing, you come across a very tall owl sitting on a branch of a giant tree. As you approach, he presents you with a riddle. |riddle>["What gives life to many but takes life from most?" Man(click: "Man")[(replace: ?riddle)[The owl hoots in acknowledgement of your correct response before flying off. A path opens ahead, allowing you to [[continue on->L05]].]] Fear(click: "Fear")[(replace: ?riddle)[The owl shakes its head at you. Then it [[asks again->L04]].]] Experience(click: "Experience")[(replace: ?riddle)[The owl looks taken aback by your answer, then flaps its wings at you. A large gust of wind (if: $restrict is false)[[[blows->Entrance]]](else:)[(link-goto: "blows", "L01")] you back to the beginning.]]](change: ?page, (bg: "Forest_Files/lightbg05.png") + (color: white) + (text-style: "outline", "bold"))\ \ An open room with lots of small scattered stones. (link-goto: "(color:magenta)[▲]", "Stone") (link-goto: "(color:cyan)[●]", "Stone") &nbsp;(link-goto: "(color:yellow)[■]", "Stone") &nbsp;(link-goto: "(color:lime)[♦]", "Stone") &nbsp;(link-goto: "(color:cyan)[■]", "Stone") (link-goto: "(color:lime)[▲]", "Stone") (link-goto: "(color:magenta)[♦]", "Faeries") &nbsp;(link-goto: "(color:yellow)[●]", "Stone") &nbsp;(link-goto: "(color:yellow)[♦]", "Stone") &nbsp;(link-goto: "(color:magenta)[●]", "Stone") &nbsp;(link-goto: "(color:lime)[■]", "Stone") (link-goto: "(color:cyan)[▲]", "Stone") &nbsp;(link-goto: "(color:lime)[●]", "Stone") (link-goto: "(color:yellow)[▲]", "Stone") (link-goto: "(color:cyan)[♦]", "Stone") &nbsp;(link-goto: "(color:magenta)[■]", "Stone") [[Continue on->L06]] <!-- Solely to have the editor show connections from this passage to the Stone and Faeries passages --> |hidden)[ [[Stone]] [[Faeries]] ](change: ?page, (bg: "Forest_Files/lightbg06.png") + (color: white) + (text-style: "outline", "bold"))\ (if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/bandini.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/bandini.wav" autoplay>]]\ \ You stumble upon a gravely injured unicorn in a clearing. It is clear that she was trying to reach the nearby cluster of berry bushes to recover from her strength. There are three bushes in the cluster, each with a different kind of berry. You have no way of knowing which berry will heal the unicorn or whether any of the berries are poisonous. |act>[What do you do? |nothing>[Avoid the risk of further harming the unicorn by simply leaving her be.](click: ?nothing)[(replace: ?act)[The unicorn lets out a heartbreaking whimper as you try to leave. You can't just leave her to die, so you [[turn back->L06]] to the bushes.]] |badBerry>[Give the unicorn the white berries which glow with a golden halo.](click: ?badBerry) [(replace: ?act)[As the unicorn eats the berry, you see the last flicker of light leave her eyes. Her body goes limp as she passes away, then you suddenly pass out. You eventually [[awaken->L01]] to find yourself back at the edge of a familiar clearing...]] |goodBerry>[Give the unicorn the sickly orange berries surrounded by purple smoke.](click: ?goodBerry) [(replace: ?act)[As you feed the unicorn the berries, her wounds begin to heal. She slowly gets back up, quickly bows her head in gratitude and runs off into the distance. You [[continue on->L07]] to the next clearing.]] |berry>[Give the unicorn the shiny green berries that sparkle in the sunlight.](click: ?berry)[(replace: ?act)[The unicorn weakly eats the berry, but nothing happens. Looks like you should [[try another->L06]] one.]] |ultSacrifice>[Before giving her any berries, try them yourself to test if they are safe.](click: ?ultSacrifice) [(replace: ?act)[As you are about to try the first of the berries, you see the unicorn stand up. Her wounds are gone and her horn glows with a blinding light. Shielding your eyes, you hear her voice in your head thank you for your selfless action. As the light fades into the distance, you find yourself standing before an archway at the [[forest's edge.->Exit]]]]](change: ?page, (bg: "Forest_Files/lightbg07.png") + (color: white) + (text-style: "outline", "bold"))\ \ As you reach the center of the clearing, you hear an ominous voice. It asks which of the following were not present in the second clearing... |act>[A lone tree(click: "A lone tree")[(replace: ?act)[The voice points out there //was// a lone tree and [[asks again->L07]].]] A fallen leaf(click: "A fallen leaf")[(replace: ?act)[(set: _chance to (either:false,true,true))(if: _chance)[(set: $lives to $lives-1)]The voice sighs in disappointment that you forgot your offering to the dove, (if: $lives >= 0)[and [[sends you back->L02]] to remind you(if: _chance)[, though you seem to have lost (if: $lives is 0)[your last friend](else:)[one of your friends]].](else:)[and the world around you fades away into (link-goto: "total darkness", "Fail").]]] A blue jay(click: "A blue jay")[(replace: ?act)[The voice confirms there wasn't a blue jay and instructs you to [[continue->L08]] forward.]]](change: ?page, (bg: "Forest_Files/lightbg08.png") + (color: white) + (text-style: "outline", "bold"))(set: $nosteps to true)\ (set: str-type _talldrum to "Tap the tall skinny drum.", str-type _squatdrum to "Hit the round squat drum.", str-type _beaddrum to "Shake the small beaded drum.")\ (set: _tap to (macro: [(output:)[(track: 'tap', 'play')]]), _hit to (macro: [(output:)[(track: 'hit', 'play')]]), _shake to (macro: [(output:)[(track: 'shake', 'play')]]))\ \ As you walk into the clearing, you find three drums. One is tall and skinny, another squat and round, and the last is small with beads attached. (after: 0.5s)[|act>[Round 1: (link-reveal-goto: _talldrum, "L08")[(_tap:)] |r1>[_squatdrum](click: ?r1) [(_hit:)(replace: ?act)[Round 2: |r2>[_talldrum](click: ?r2) [(_tap:)(replace: ?act)[Round 3: (link-reveal-goto: _talldrum, "L08")[(_tap:)] |r3>[_squatdrum](click: ?r3) [(_hit:)(replace: ?act)[Round 4: |r4>[_talldrum](click: ?r4) [(_tap:)(replace: ?act)[Round 5: (link-reveal-goto: _talldrum, "L08")[(_tap:)] (link-reveal-goto: _squatdrum, "L08")[(_hit:)] |r5>[_beaddrum](click: ?r5) [(_shake:)(replace: ?act)[Round 6: (link-reveal-goto: _talldrum, "L08")[(_tap:)] (link-reveal-goto: _squatdrum, "L08")[(_hit:)] |r6>[_beaddrum](click: ?r6) [(_shake:)(replace: ?act)[(set: $nosteps to false)A path suddenly opens up in the trees ahead of you, allowing you to [[continue on.->L09]]]]]]]] (link-reveal-goto: _squatdrum, "L08")[(_hit:)] (link-reveal-goto: _beaddrum, "L08")[(_shake:)]]] (link-reveal-goto: _beaddrum, "L08")[(_shake:)]]] (link-reveal-goto: _squatdrum, "L08")[(_hit:)] (link-reveal-goto: _beaddrum, "L08")[(_shake:)]]] (link-reveal-goto: _beaddrum, "L08")[(_shake:)]]]\ \ <!-- (after: 0.5s)[|act>[Round 1: [[Tap the tall skinny drum.->L08]] |r1>[Hit the round squat drum.](click: ?r1) [(replace: ?act)[Round 2: |r2>[Tap the tall skinny drum.](click: ?r2) [(replace: ?act)[Round 3: [[Tap the tall skinny drum.->L08]] |r3>[Hit the round squat drum.](click: ?r3) [(replace: ?act)[Round 4: |r4>[Tap the tall skinny drum.](click: ?r4) [(replace: ?act)[Round 5: [[Tap the tall skinny drum.->L08]] [[Hit the round squat drum.->L08]] |r5>[Shake the small beaded drum.](click: ?r5) [(replace: ?act)[Round 6: [[Tap the tall skinny drum.->L08]] [[Hit the round squat drum.->L08]] |r6>[Shake the small beaded drum.](click: ?r6) [(replace: ?act)[(set: $nosteps to false)A path suddenly opens up in the trees ahead of you, allowing you to [[continue on.->L09]]]]]]]] [[Hit the round squat drum.->L08]] [[Shake the small beaded drum.->L08]]]] [[Shake the small beaded drum.->L08]]]] [[Hit the round squat drum.->L08]] [[Shake the small beaded drum.->L08]]]] [[Shake the small beaded drum.->L08]]]]\ \ --> <!-- For easily adding additional rounds, copy & paste: Tap the tall skinny drum. Hit the round squat drum. Shake the small beaded drum. -->(change: ?page, (bg: "Forest_Files/lightbg09.png") + (color: white) + (text-style: "outline", "bold"))\ (if: $nosteps)[(set: $nosteps to false)\ [<audio src="Forest_Files/wolf_howl.wav" autoplay>]]\ (else:)[($shortsteps:)\ (after: $stepsLength)[<audio src="Forest_Files/wolf_howl.wav" autoplay>]]\ \ As you walk into the center of the clearing, a giant wolf leaps in front of you. |act>[Do you... |r1>[...ignore the wolf? ...reach out to pet the wolf?] ...(link-reveal: "bow before the wolf?")[(hide: ?r1) The wolf bows in return, then walks over to you as it eyes you curiously. Back away and attempt to go around the wolf. Reach out and pet the wolf. Growl at the wolf.]] (click: "ignore the wolf?")[(replace: ?act)[The wolf leaps in front of you again. Clearly, you must pay him some [[attention->L09]].]] (click: "reach out to pet the wolf?")[(replace: ?act)[The wolf pulls away from you, unsure of what to make of you. It seems you might want to [[try something else->L09]] first.]] (click: "Back away and attempt to go around the wolf.")[(replace: ?act)[The wolf leaps in front of you again. Clearly, you must pay him some [[attention->L09]].]] (click: "Reach out and pet the wolf.")[(replace: ?act)[As you pet the wolf, he barks happily and licks your hand. Then allows you to [[continue on->L10]].]] (click: "Growl at the wolf.")[(replace: ?act)[The wolf bares its teeth at you as it lets out a bone-chilling snarl.(if: $lives > 0)[ Your friend(if: $lives > 1)[s all] run(if: $lives is 1)[s] off into the forest.](set: $lives to 0) It then lunges at you, leaving you (if: $restrict is false)[[[dazed->D-rand]]](else:)[(link-goto: "dazed", "L01")].]](change: ?page, (bg: "Forest_Files/lightbg10.png") + (color: white) + (text-style: "outline", "bold"))\ \ Ahead of you is an opening in the trees, shining with a pleasant light. [[Could it be...?->Exit]]You see a brightly lit path ahead of you. It seems to pass through a series of clearings in the forest. Perhaps a trial of sorts? Continue on to the [[Light Path->L01]]. //(You cannot (link-undo:"return") here if you do.)//(set: num-type $full to 5, num-type $lives to $full, boolean-type $hit to false, boolean-type $nosteps to false, boolean-type $restrict to false)\ (set: $moveN to (t8n-depart: "slide-down") + (t8n-arrive: "slide-down"), $moveW to (t8n-depart: "slide-right") + (t8n-arrive: "slide-right"), $moveE to (t8n-depart: "slide-left") + (t8n-arrive: "slide-left"), $moveS to (t8n-depart: "slide-up") + (t8n-arrive: "slide-up"), $moveP to (t8n-depart: "zoom") + (t8n-arrive: "zoom"), $moveF to (t8n-depart: "blur") + (t8n-arrive: "blur"), $moveV to (t8n-depart: "dissolve") + (t8n-arrive: "dissolve"))\ (set: $footsteps to (macro: [(output:)[(either: "<audio src=\"Forest_Files/footsteps01.wav\" autoplay>(set: num-type $stepsLength to 8s)", "<audio src=\"Forest_Files/footsteps02.wav\" autoplay>(set: num-type $stepsLength to 8s)", "<audio src=\"Forest_Files/footsteps04.wav\" autoplay>(set: num-type $stepsLength to 6s)", "<audio src=\"Forest_Files/footsteps05.wav\" autoplay>(set: num-type $stepsLength to 6s)", "<audio src=\"Forest_Files/footsteps06.wav\" autoplay>(set: num-type $stepsLength to 8s)", "<audio src=\"Forest_Files/footsteps08.wav\" autoplay>(set: num-type $stepsLength to 10s)", "<audio src=\"Forest_Files/footsteps09.wav\" autoplay>(set: num-type $stepsLength to 11s)", "<audio src=\"Forest_Files/footsteps10.wav\" autoplay>(set: num-type $stepsLength to 7s)", "<audio src=\"Forest_Files/footsteps11.wav\" autoplay>(set: num-type $stepsLength to 7s)", "<audio src=\"Forest_Files/footsteps12.wav\" autoplay>(set: num-type $stepsLength to 10s)", "<audio src=\"Forest_Files/footsteps13.wav\" autoplay>(set: num-type $stepsLength to 9s)", "<audio src=\"Forest_Files/footsteps14.wav\" autoplay>(set: num-type $stepsLength to 7s)", "<audio src=\"Forest_Files/footsteps15.wav\" autoplay>(set: num-type $stepsLength to 9s)", "<audio src=\"Forest_Files/footsteps16.wav\" autoplay>(set: num-type $stepsLength to 10s)")]]))\ (set: $shortsteps to (macro: [(output:)[(either: "<audio src=\"Forest_Files/footsteps03.wav\" autoplay>(set: num-type $stepsLength to 2s)", "<audio src=\"Forest_Files/footsteps07.wav\" autoplay>(set: num-type $stepsLength to 1s)", "<audio src=\"Forest_Files/footsteps17.wav\" autoplay>(set: num-type $stepsLength to 3s)")]]))\ (set: $debugbar to (macro: [(output:)[(prepend: ?sidebar)[(icon-counter: bind $lives, "Friend", "Friends")|add>[+]|sub>[-](icon-fullscreen:)(icon-restart:)]\ (click-rerun: ?sub)[(set: $lives to $lives-1)](click-rerun: ?add)[(set: $lives to $lives+1)]]]))(set: $nosteps to true)\ Just a plain stone... (link-undo:"Go back")tap: ./Forest_Files/drum_small.wav hit: ./Forest_Files/drum_bongo.wav shake: ./Forest_Files/drum_rainstick.wavshowControls: false